Summary

South Park: The Fractured But Whole is a single player RPG with a focus on turn based combat, time manipulation and dark satire humor. The game was developed by Ubisoft San Francisco and co-developed by Massive Entertainment and multiple other studios.

I worked on the project for about 8 months, whilst the project was in the production phase. At Massive we had a small team of artists, level designers and animators to support the project. During that time I did a mission in San Francisco to work at the studio there for 1 month.

Whilst on the mission I got a stronger involvement of production processes of the SF studio. I got a lot of support from various disciplines to solve more intricate tasks and edge cases, which could be solved more efficiently on-site. Doing the mission also give me perspective that each game you are working on is different and made me grow further as a designer.

Specifications

  • Developed by Ubisoft San Francisco

  • Engine: Snowdrop

  • Project role: Junior Level Designer

  • Responsibilities include level script, loot placement, animation logic & integration, character logic setup, world logic

  • Contributions: mission animation logic, loot placement throughout the world, creation and setup of ambient NPCs,

  • Mission to San Francisco for 1 month